![]() Bear Claw: Morningstar, +1 to hit and +1d8 piercing damage.You can find recipes for a Great Axe, Longbow and Longsword. I can't remember where I found the Cloud Diamond, I think it might have been at Hickory Corner Wood. Any of the Stormblade weapons: They have a +1 to hit and add +1d10 electrical damage.You need a Shard of Fire (from the Temple of the Lost God subquest). Dragonblade: Longsword, additional +2d6 points of fire damage and a chance to set the target on fire.You get the poison gland during the volcano quest. Black Viper: Rapier, +1 to hit and damage and +2d6 poison damage per hit.You can find primed versions of all the weapons other than the longsword at the Arcaneum vendor: So far the best weapons I've found were all crafted, and I think I got all the recipes from the vendor at the Manacalon Ruin. The last thing to keep in mind is the small selection of Versatile weapons, Longswords for example deal 1d8 if used with a shield or off-hand weapon but 1d10 if your off hand is empty. Higher tier dice have higher damage potential, but a Dexterity Rogue wouldn't want to use a Greataxe and would instead favor using 2 daggers or shortswords. d4 d10 etc) and which modifier it uses (anyone using Dexterity over Strength wants Finesse weapons). You can also find/craft elemental weapons which deal an additional dice worth of damage of that element.īasically when determining a weapon's damage you want to look for two things, the die range (e.g. Later on in the game you can start finding/crafting weapons that have added effects, a +1 weapon adds 1 to both your chance to hit and your damage for example. Weapons with Finesse as a tag can use Dexterity in place of Strength, otherwise most melee weapons rely on strength.Ī Greataxe deals 1d12+Strength mod which means 1-12 damage is the range, a Greatsword on the other hand rolls 2d6+Str which rolls 2 six sided dice and adds your Strength modifier. Basically each weapon has a different die that it rolls to determine how much damage it can do.ĭaggers roll a d4, which means it deals 1-4 damage plus your Dexterity modifier, if it were +3 for example you'd deal 1d4+3 damage when hitting with a dagger, which can deal 1-4 damage plus the 3 from your modifier.
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